Decker's War Series


Zack Decker wanted only one thing in life: to fight as a Marine Pathfinder. But his temper and his loathing for careerist officers cost him dearly. Forced into early retirement, with a wife who left him long ago, no job, no friends and no future, the former sergeant crawled into a bottle and stayed there, moving from planet to planet, looking for some reason to keep on living. Until, that is, he wandered into a bar owned by an old Marine buddy who offered to help. On the run after killing a corrupt cop, and nowhere to hide, he accepted. Decker would have done better to head for the hills, or surrender to the militia, however old friends could be persuasive and he soon found himself signing on as security officer of a starship with dubious owners and a dubious crew, doing things for his new employer that tested the old saying 'Once a Marine, always a Marine.' Curiosity was Decker's other major failing and in short order he was on the run, hunted by a shadowy government organisation, and in possession of a secret that could destroy the Commonwealth. It was a secret to die for, and the people on his trail wanted to make sure he did. Along the way, they forgot that he could still fight like one of the Few...

Some people never learn that it’s a really bad idea to mess with a Marine Pathfinder, even one who’s been involuntarily retired. Zack Decker just wanted to be left alone so he could live a quiet life with the woman he loved more than anything else and make up for lost time, but his enemies simply couldn’t resist the temptation to pursue their vendetta. One moment, he was hauling cargo across the depths of interstellar space, the next he was in the hands of pirates and headed for the barbaric worlds beyond the Coalsack nebula, to be sold into captivity. Marines don’t make good slaves and Zack was more than happy to show everyone why he should have been killed straight away, because he was coming back, looking for blood. Revenge might be cold comfort, but he would remind them once again that he was still one of the Few…

Someone was setting fire to the Commonwealth Rim, nurturing a storm to drag humanity through the horrors of colonial warfare and thereby hasten the rise of Empire.  Their plan had just one fatal flaw: it didn’t count on an ex-Marine pathfinder with a grudge, a dagger and a deadly partner.  Zack Decker had seen enough of war to know this one had to be stopped before it turned into an all-out bloodbath, even if that meant ignoring orders and risking his mission as well as his life.  After all, he was still one of the Few…

 

Every Marine has a story about someone he couldn't save, a face that would haunt him forever. When Command Sergeant Hal Tarra, one of Decker's oldest friends, vanishes on the Commonwealth frontier shortly after taking early retirement from the Corps, Zack knows what memories are driving the former Pathfinder, because he sees the same face in his worst nightmares. Naval intelligence isn't interested in resurrecting ancient history, especially the tale of a failed rescue after it had been consigned to the memory hole. So Decker does the only thing he can, out of friendship and loyalty, and the hope that he might finally redeem the one they'd thought lost long ago: he orders himself on an unsanctioned mission, beyond Fleet support, risking everything for a friend. His intelligence colleagues never could understand the Marine promise, "No One Left Behind" but as he keeps reminding them, he's still one of the Few...